{"id":171,"date":"2021-02-27T14:48:15","date_gmt":"2021-02-27T14:48:15","guid":{"rendered":"https:\/\/blog.balancecrafters.com\/?p=171"},"modified":"2021-02-27T15:03:22","modified_gmt":"2021-02-27T15:03:22","slug":"apps-humans-2-descendants-of-the-apps","status":"publish","type":"post","link":"https:\/\/blog.balancecrafters.com\/apps-humans-2-descendants-of-the-apps\/","title":{"rendered":"Apps & Humans #2: Descendants of the Apps"},"content":{"rendered":"\n

In Apps & Humans #1<\/a>, we talked about human personality traits that we can assign to applications.<\/p>\n\n\n\n

This time we go in the opposite direction, identifying features specific to applications<\/strong> that we can reverse engineer and transform into desirable human behaviors<\/strong>.<\/p>\n\n\n\n

What do we want from an app?<\/h1>\n\n\n\n

Using apps for so many years, we\u2019ve developed certain preferences and expectations<\/strong> about them.<\/p>\n\n\n\n

Typically, we want an app to:<\/p>\n\n\n\n